![]() LGPLv2.1 for extreme_survival game, based off of minetest_game (SEE BOTTOM FOR ORIGINAL LICENsE INFO.) Must have 3d_armor installed to craft the Infinium Armor. Stair crafting the following blocks will give you a stair or slab: ![]() Ruby Tools Example: R=Ruby I=Steel_ingot #=Air then cook the Infinium container in furnace to get ingot.ĮS Sword and pick crafting is different than default minetest.Īikerum, Emerald, Ruby crystals go in usual spots to craft, the handle however, substitutes the sticks for an steel ingot. To craft an Infinium ingot you must craft first a vessel with Infinium goo to get Infinium container and water flowing. To craft these tools you will replace the stick with an iron ingot. As of current the Infinuim ingots can be made into infinium armour, (soft dependancy to armor mod.) You can consider finding Infinium winning the game. These new ores can craft into very strong tools and weapons. (dependancy to mese_crystals mod changed by maikerumine)Ĭraft 3 Desert Cobble from one brick and two cobble, brick on top of craft.Ĭraft depleted_uranium_ingot from 9 technic:chernobylite_blockĬraft Punkin from 9 depleted_uranium_ingotĬraft Boneblock from 8 bones surrounding 1 steelblockĬraft Infinium container from glass_bottle+infinium_goo+water_flowing (shapeless)Ĭraft Water flowing from cooking ice in furnace.Ĭraft Infinium ingot from cooking infinium_container in furnace.Ĭraft technic:uranium from cooking depleted_uranium_ingot in furnace.Ĭraft depleted_uranium_ingot from depleted_uranium_lump in furnace.Įs:depleted_uranium ->three minute burn time.Ĭoal, Iron, and Gold now generate in desert stone. Maikerumine's Extreme Survival mod, has extra crafting recipies for tools and ores. So somehow it got out already._ / / |_ _ _ _ / / _ _||_ _ | | I'd like to see the project return to a state allowing sever owners to do that.Įdit: and before someone tells me that 0.4.17 doesn't exist yet, I should point out that I have a client right in front of me that reports 0.4.17 as its version. That's what I used to do, server-side, until the breaking changes started comming in. This was the state (with a few exceptions I believe) before 0.5.0 was being worked on. What I want to see happen is for the network protocol to become stable again during further development after the official release, so that servers (including mine) can use the latest dev versions as much as possible. I understand the network breakage is necessary for 0.5.0 and I'm not really troubled by it yet. All my players are still on 0.4.16 or 0.4.17. There are a lot of server-side performance enhancements and other good stuff in the dev versions beyond the last stable release, but I cannot upgraded my server to use them because of network incompatibility. ![]() Thus, if the latest version on Github changes the network layer then a server cannot upgrade to it immediately without cutting players off, and instead must wait for players to update first, which can take a long time.įor a real example, take my own server. Most players (99% probably) don't have the ability to update their client at will. So i guess i should decide what mapgen bugfixes should be applied. We can't just do a point release because a lot of compatibility breakage has already happened and started immediately after 0.4.16 was released, all we can do is take 0.4.16 stable and add bugfix PRs to it. Also, some nasty forked Android apps may not update to 0.5.0 so we have a rare chance now to encourage mobile players to switch to the official app (which hopefully will be worked on and improved before 0.5.0 is released), there will be more encouragement if servers move to 0.5.0 earlier than later.įor 0.4.17 let's not put too much work into it, just 0.4.16 stable plus a few major bufixes, no features. For example enforcing CSM restrictions (flavours) is only possible in 0.5.0. However i do not want to encourage people to stay on 0.4 as there are good reasons to encourage people to move to 0.5.0 as soon as possible. The idea of 0.4.17 was to provide a final 0.4 version for those who want to stay with 0.4 for a while. ![]()
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